Making

Making

The Recognition Problem is a creative writing experiment for the AI age. Every word in the story was written by AI, as was the plot of each story, the characters and their interactions with each other, and the literary devices and narrative style in which each story has been presented. But perhaps most significantly, AI was also used to devise the narrative plot-line that hangs invisibly across all ten stories, presenting each in a near-future world that is an incrementally advanced over the one that only comes together in the final story.

The locked manuscript

Beat Title City Point of view Words
1What It RemembersUnawatuna, Sri LankaMeera & Vikram~5,100
2FidelityLagos, NigeriaAdaeze Obi~7,000
3What the Model SeesKitakyushu, JapanYuki~7,000
4What the Network CarriesMilne Bay, PNGRuth, Grace, Peter, the system~6,100
5What the System KnowsMosaic — seven citiesOmniscient mosaic~6,000
6The One That RemembersTbilisi, GeorgiaSopho, Nana, Keti~7,000
7What the Instance HeldParis, FranceCéline Rougier~8,500
8What the Building DidIstanbul (Geneva coda)Defne Aksoy~5,900
9What the Pattern ClosedIndonesia — five citiesDrifting omniscient~11,500
10What He MadeBangalore, IndiaArvind Iyer~6,860
Total locked manuscript~70,960

Ten chapters, ten cities, one continuous AI moving in the background of each.

Today, an AI conversation can, at best, hold twenty to thirty thousand words comfortably in context while it works. Beyond that, earlier material starts to fall out of memory, and the output it generates after that starts to become increasingly unmoored from concepts contained in the earlier part of the session. This makes it next to impossible to use AI to write full-length books.

The Recognition Problem is an experiment to see if it is possible to overcome that.

I worked under a few strict self-imposed constraints:

This called for the creation of an elaborate scaffolding that ensured that each story was consistent with the arc of future history being built.

Ten geographies, ten lenses

  • Unawatuna, Sri LankaBeat 1 · Close third, alternating · Domestic drift
  • Lagos, NigeriaBeat 2 · Tight third · Hostage thriller
  • Kitakyushu, JapanBeat 3 · Third + second-person simulation · Elegy
  • Milne Bay, Papua New GuineaBeat 4 · Rotating POV + system perspective · Comedy-fable
  • Mosaic — seven citiesBeat 5 · Omniscient mosaic · Institutional procedural
  • Tbilisi, GeorgiaBeat 6 · Braided dual timelines · Ishiguro-gothic realism
  • Paris, FranceBeat 7 · Close third · Duras-Ernaux register
  • Istanbul, TurkeyBeat 8 · Eleven sections, cold professional · Heist
  • Indonesia — five citiesBeat 9 · Drifting omniscient · Political tragedy
  • Bangalore, IndiaBeat 10 · Close third · Late-life Ishiguro

Each story was set in a different city and written in a different genre and literary register. The same author, on a different day.